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RADIUS
- Static variable in class com.cliffblaster.game.level.tile.
DynamiteTile
RADIUS
- Static variable in class com.cliffblaster.game.level.tile.
SedimentTile
RADIUS
- Static variable in class com.cliffblaster.game.level.tile.
SpongeTile
RandomizedDuotextureTile
- Class in
com.cliffblaster.game.level.tile
RandomizedDuotextureTile(int, int, int[])
- Constructor for class com.cliffblaster.game.level.tile.
RandomizedDuotextureTile
randomizeLong(long)
- Method in class com.cliffblaster.game.level.tile.
RandomizedDuotextureTile
randomizeLong(long)
- Method in class com.cliffblaster.game.level.tile.
RandomTextureTile
RandomTextureTile
- Class in
com.cliffblaster.game.level.tile
Class for any tile with differing based on location and seed
RandomTextureTile(int, int[])
- Constructor for class com.cliffblaster.game.level.tile.
RandomTextureTile
Ray
- Class in
com.cliffblaster.game.physics
reason
- Variable in class com.cliffblaster.game.api.event.
PlayerDisconnectEvent
registerCommand(String, Command, boolean)
- Method in class com.cliffblaster.game.api.
JavaPlugin
Registers a command executor to a command title Plug-ins are required to use registerCommand, unlike in the precious API Returns an old
Command
or the passed in executor if succeeded, null if failed.
RegisteredEvent
- Class in
com.cliffblaster.game.api
registerEvent(Event.Type, EventListener, Event.Priority)
- Method in class com.cliffblaster.game.api.
JavaPlugin
Registers an event that the plug-in will listen to and returns a
RegisteredEvent
object.
registerEvent(Event.Type, EventListener, JavaPlugin, Event.Priority)
- Method in class com.cliffblaster.game.api.
PluginManager
Registers an event that the plug-in will listen to and returns a
RegisteredEvent
object.
registerPacket(byte, Packet)
- Static method in class com.cliffblaster.game.net.packet.
Packet
reload()
- Method in class com.cliffblaster.game.api.
PluginManager
Reloads all plug-ins when called.
removeEntityById(int)
- Method in class com.cliffblaster.game.api.abstraction.
Level
render(Level, int, int, int, int)
- Method in class com.cliffblaster.game.level.tile.
Tile
Render function, renders tile with location to render, the layer, and on what level.
renderBackFace(Level, int, float, float, float)
- Method in class com.cliffblaster.game.level.tile.
Tile
Renders the backside of the face
renderFace(Level, int, float, float, float)
- Method in class com.cliffblaster.game.level.tile.
ElevatorTile
renderFace(Level, int, float, float, float)
- Method in class com.cliffblaster.game.level.tile.
LiquidTile
renderFace(Level, int, float, float, float)
- Method in class com.cliffblaster.game.level.tile.
Tile
Renders the given face
renderUnbound(Level, float, float, float)
- Method in class com.cliffblaster.game.level.tile.
Tile
requestPermission(ServerHandler, String)
- Method in class com.cliffblaster.game.api.
PluginManager
requestPermission(ServerHandler, String)
- Method in class com.cliffblaster.game.
Command
ResaltCommand
- Class in
com.cliffblaster.game.commands
ResaltCommand()
- Constructor for class com.cliffblaster.game.commands.
ResaltCommand
RIGHT
- Static variable in class com.cliffblaster.game.level.tile.
Tile
Face values for rendering
RIGHT
- Static variable in class com.cliffblaster.game.physics.
AABB
rose
- Static variable in class com.cliffblaster.game.level.tile.
Tile
run()
- Method in class com.cliffblaster.game.
CliffBlasterServer
run()
- Method in class com.cliffblaster.game.net.
ServerHandler
run()
- Method in class com.cliffblaster.game.net.
ServerListener
Overview
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