com.cliffblaster.game.level.tile
Class ElevatorTile
java.lang.Object
com.cliffblaster.game.level.tile.Tile
com.cliffblaster.game.level.tile.PlainDuotextureTile
com.cliffblaster.game.level.tile.ElevatorTile
public class ElevatorTile
- extends PlainDuotextureTile
Trampoline tile class
- Author:
- Vulpovile
Fields inherited from class com.cliffblaster.game.level.tile.Tile |
BACK, bookshelf, bookshelf_empty, BOTTOM, bricks, canTick, canvas_black, canvas_blue, canvas_cyan, canvas_green, canvas_grey, canvas_indigo, canvas_lightblue, canvas_lime, canvas_magenta, canvas_orange, canvas_pink, canvas_red, canvas_turquoise, canvas_violet, canvas_white, canvas_yellow, coalblock, coalore, conveyor, dandelion, dirt, dislodgerblock, dynamite, elevator, FRONT, glass, goldblock, goldore, grass, gravel, id, ironblock, ironore, IS_LIQUID, lava, LAVA, leaves, LEFT, liquidType, log, MOVING, obsidian, plant, RIGHT, rose, sand, siding, sponge, STILL, stilllava, stillwater, stone, stonebrick, texCoord, tiles, TOP, trampoline, water, WATER, woodplank |
Method Summary |
void |
entityHit(com.cliffblaster.game.level.Level level,
int x,
int y,
int z,
com.cliffblaster.game.entity.Entity entity,
int face)
Elevator physics, moves entity upwards |
boolean |
isBlocked(com.cliffblaster.game.level.Level level,
int x,
int y,
int z)
|
boolean |
isMechanical()
|
boolean |
isOpaque()
|
protected void |
renderFace(com.cliffblaster.game.level.Level level,
int face,
float x,
float y,
float z)
Renders the given face |
Methods inherited from class com.cliffblaster.game.level.tile.Tile |
blocksLight, canExplode, canRenderFace, flow, getFlowDivider, getStepSound, getTextureFromFace, getTileAABB, getTileRenderAABB, getTitle, glows, mayPick, onDestroy, onExplode, onNeighbourNotify, onNeighbourNotify, onPlace, onRemove, render, renderBackFace, renderUnbound, setShape, setStepSound, setTick, setTitle, tick |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ElevatorTile
public ElevatorTile(int i,
int tex1,
int tex2)
isOpaque
public boolean isOpaque()
- Overrides:
isOpaque
in class Tile
renderFace
protected void renderFace(com.cliffblaster.game.level.Level level,
int face,
float x,
float y,
float z)
- Description copied from class:
Tile
- Renders the given face
- Overrides:
renderFace
in class Tile
entityHit
public void entityHit(com.cliffblaster.game.level.Level level,
int x,
int y,
int z,
com.cliffblaster.game.entity.Entity entity,
int face)
- Elevator physics, moves entity upwards
- Overrides:
entityHit
in class Tile
- Parameters:
level
- x
- y
- z
- entity
- face
-
isMechanical
public boolean isMechanical()
- Overrides:
isMechanical
in class Tile
isBlocked
public boolean isBlocked(com.cliffblaster.game.level.Level level,
int x,
int y,
int z)