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R

RADIUS - Static variable in class com.cliffblaster.game.level.tile.DynamiteTile
 
RADIUS - Static variable in class com.cliffblaster.game.level.tile.SedimentTile
 
RADIUS - Static variable in class com.cliffblaster.game.level.tile.SpongeTile
 
RandomizedDuotextureTile - Class in com.cliffblaster.game.level.tile
 
RandomizedDuotextureTile(int, int, int[]) - Constructor for class com.cliffblaster.game.level.tile.RandomizedDuotextureTile
 
randomizeLong(long) - Method in class com.cliffblaster.game.level.tile.RandomizedDuotextureTile
 
randomizeLong(long) - Method in class com.cliffblaster.game.level.tile.RandomTextureTile
 
RandomTextureTile - Class in com.cliffblaster.game.level.tile
Class for any tile with differing based on location and seed
RandomTextureTile(int, int[]) - Constructor for class com.cliffblaster.game.level.tile.RandomTextureTile
 
Ray - Class in com.cliffblaster.game.physics
 
reason - Variable in class com.cliffblaster.game.api.event.PlayerDisconnectEvent
 
registerCommand(String, Command, boolean) - Method in class com.cliffblaster.game.api.JavaPlugin
Registers a command executor to a command title Plug-ins are required to use registerCommand, unlike in the precious API Returns an old Command or the passed in executor if succeeded, null if failed.
RegisteredEvent - Class in com.cliffblaster.game.api
 
registerEvent(Event.Type, EventListener, Event.Priority) - Method in class com.cliffblaster.game.api.JavaPlugin
Registers an event that the plug-in will listen to and returns a RegisteredEvent object.
registerEvent(Event.Type, EventListener, JavaPlugin, Event.Priority) - Method in class com.cliffblaster.game.api.PluginManager
Registers an event that the plug-in will listen to and returns a RegisteredEvent object.
registerPacket(byte, Packet) - Static method in class com.cliffblaster.game.net.packet.Packet
 
reload() - Method in class com.cliffblaster.game.api.PluginManager
Reloads all plug-ins when called.
removeEntityById(int) - Method in class com.cliffblaster.game.api.abstraction.Level
 
render(Level, int, int, int, int) - Method in class com.cliffblaster.game.level.tile.Tile
Render function, renders tile with location to render, the layer, and on what level.
renderBackFace(Level, int, float, float, float) - Method in class com.cliffblaster.game.level.tile.Tile
Renders the backside of the face
renderFace(Level, int, float, float, float) - Method in class com.cliffblaster.game.level.tile.ElevatorTile
 
renderFace(Level, int, float, float, float) - Method in class com.cliffblaster.game.level.tile.LiquidTile
 
renderFace(Level, int, float, float, float) - Method in class com.cliffblaster.game.level.tile.Tile
Renders the given face
renderUnbound(Level, float, float, float) - Method in class com.cliffblaster.game.level.tile.Tile
 
requestPermission(ServerHandler, String) - Method in class com.cliffblaster.game.api.PluginManager
 
requestPermission(ServerHandler, String) - Method in class com.cliffblaster.game.Command
 
ResaltCommand - Class in com.cliffblaster.game.commands
 
ResaltCommand() - Constructor for class com.cliffblaster.game.commands.ResaltCommand
 
RIGHT - Static variable in class com.cliffblaster.game.level.tile.Tile
Face values for rendering
RIGHT - Static variable in class com.cliffblaster.game.physics.AABB
 
rose - Static variable in class com.cliffblaster.game.level.tile.Tile
 
run() - Method in class com.cliffblaster.game.CliffBlasterServer
 
run() - Method in class com.cliffblaster.game.net.ServerHandler
 
run() - Method in class com.cliffblaster.game.net.ServerListener
 

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